Also, shield/armor hardening could make a disruptor-based. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). A quick search reveals that shield hardening apparently stacks. Nadie es perfecto, pero estoy bastante contento con la. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Please don't talk to me about hardening. This page was last edited on 23 March 2022, at 17:16. No, those are permanently locked. Its not oppression. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Deselect it. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Go to Stellaris r/Stellaris. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Patch 3. . That’s how badly hardening gimps penetration weapons. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. And it gets better: With Archaeo-Engineers AP, all archaeotech. except corvettes since they only have 3 slots, they use 2 armor 1 shield. This mod is a global compatibility patch for Stellaris 3. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Active Wikis. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 143 4. In this video I explore the effe. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. That’s how badly hardening gimps penetration weapons. But that isn't something I expect to happen, as. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A core component of the game, every empire needs to engage in it. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. . g. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Reply MrCookie2099 Metalheads • Additional comment actions. Stellaris. 1 shield regen, 15% shield hardening. . Engineering research. Jan 8, 2019. That’s 17. E. There's no reason for these things to be mutually exclusive they're not op. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 25 shieldpoints. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. M: +315 shield HP (505 with AP), 4. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. 6 update. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Unexpected Mineral Seams is a colony event chain that has a very small chance to. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Technology. Personally I'd capitalise on the range advantage & try to blunt the enemy fleet before they get into effective range. add modifiers add/substracts a set amount of a resource or attribute to a scope. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Let's div. Are extremely powerful vs AI. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. 418K subscribers in the Stellaris community. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I recently fought the Unbidden, which I hadn't done in a long time. Tried again, happened again. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 25 days. ago. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Web Death Jun 4, 2019 @ 11:54am. Armor hardening is better and easier to get than shield hardening. The other version is "%chance to reduce any damage from penetrating at all". A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Third, buff the hardening components. 6 “Orion” update includes many changes to combat. invol713 • 5 yr. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. • 1 yr. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. Shield nullification Starbase. Not on corvettes though. So the Whirlwind Missiles and Strike Craft both pierce shields. That’s 17. g. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. . Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. It averages at 850. Stellaris Real-time strategy Strategy video game Gaming. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Small ships can't do it no matter how much you try. -100% doubles your shields. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. It is developed by Paradox Development Studio and published by Paradox Interactive. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. 6 “Orion” update includes many changes to combat. They can help handle most forces until the enemy starts rolling up with battleships. r/Stellaris. #4. . Increased the range of Energy Siphons. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. One living metal, and one for the shield, and later with 2 shield. The bad news is that it doesn't increase say shield benefits. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. You don't. 50% shield hardening lets you live +100% longer (!!!!!). There are few weapons in the galaxy that can penetrate the hulls. 143 4. Decreased the base damage of explosive torpedoes. . Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). The shield regeneration is per shield slot. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. . These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. R5: Found a choke point on a pulsar that gives 100% shield nullification. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Megacannon is 40% more DPS and 1. Then I realized why that wormhole was still red, and sent a ship in. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Just what it say on the tin. Hull is 3300. Stellaris Wiki Active Wikis. The other version is "%chance to reduce any damage from penetrating at all" but I. Admirals have increased damage output and shield hardening. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 5 x 1. 5 Q3. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. . The main method of closing distances between stars. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. 25 (ship multiplier) = 93. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Callinicus. EDIT: the philosophy this is based on is pre-3. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. They can die fairly quickly to various things, yes. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. 6 “Orion” update includes many changes to combat. Legacy Wikis. R5: Just got out of a battle and none of my ships shields are regenerating. 9 (played a couple more in older versions). Living Metal and Zro are kinda weird resources because they have very few uses. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. Oct 14,. ago. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Cato Mar 7, 2018 @ 5:55pm. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. It matters more with shields. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. 75 to armor and 6. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. 1. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Zroni Storm Caster: Smoke if you've got 'em. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. If you mean by penetration resistance, then yes. as it is with the shields e. E. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Both have their shield_penetration modifier set to 1. Both are late game anyway so doesn't matter. malakhglitch Rogue Servitor. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. 6 “Orion” update includes many changes to combat. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. #1. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Thus far, the only one I've encountered that actually focuses on anti. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. Their faces are melting so lovely and the screams music to my ears. Stellaris. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. Equip an ancient suspension field 2. . 25) gets tanked instead (meaning. It means it ignores shield and does damage. Observe the full damage going through shield. Like this: Unbidden have. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Battle ships are your heavy carriers and artillery weapons. 1 comment. Propulsion Proponent Proclamation. I. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. A new Stellaris update 3. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. Montu just released a defensive component tier list if you want a more indepth explanation. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Stellaris Wiki Active Wikis. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ago. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. The shield hardening components kind of revive the shields back to their older glory. 25 days. 25 shield hardening and . This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. This will not only help balance armor vs shields. Depends on how you define "micromanaging". Psychics and Synthetics have 10% shield/armor hardening respectively. TLDR; Armor is better than shields the vast majority of the time. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Description. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). Stellaris. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. That’s either by design or by technical limitation. For Psionics, the main benefit would be the Psychic trait. 1. I believe one of the fallen empires are very into disruptors. 6 update. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. 3. Save file editing has to work too. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 6 beta for Extra Ship Components:. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. MuffinFIN • 5 yr. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. So 2x Adv Shield hardener for 50% hardened shields. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. ironsasquash Ring • 6 hr. 2x regenerative hull tissue. g. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Legacy Wikis. I think that crisis, FE, AE, leviathans should have hardening. mcb0001. Decreased the base damage of explosive torpedoes. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. About this site. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Does this mean I don't need any armor at all?Stellaris. Losing 100 Ar or 125 Sh to get 65 Hull. There are 5 outcomes as far as I know. Bumc Apr 10 @ 12:11pm. - Slighly reduced the number of mineral and energy space deposits. That'll teach 'em. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. I've had trouble figuring this out exactly, but this is what it looks like. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. R5: Found a choke point on a pulsar that gives 100% shield nullification. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. So which one is best based on your experience with the game so far. I prefer armor Regen and have a slight armor favoritism. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. If your FAEs/disruptors/etc. 5 to hull, 18. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. You can get some hardening on day 1 from Admiral traits. Added new aux components that use Exotic Gases, Rare. Armor hardening is better and easier to get than shield hardening. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. 2. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. In this video I explore the. Report. Not on corvettes though. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. This isn't just a "it's meta because it's 5% better". Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The Dragon. Stellaris Real-time strategy Strategy video game Gaming. Simple yet elegant in design, Your leaders will all start with 3 stars. Making your own ships with good designs it's a big difference. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. My enemy has mountains of torpedoes (no neutron launchers). 2 thirds armour 1 third shield. This means it now has 90-50=40% as the penetration just subtracts armor percentage. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . They have their own weapons they fire. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. ago. #2. Damage 16 - 24 +100% Shield Penetration. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. In addition, while most M weapons are 2x and L 4x the damage. I ragequited after the battle, and than reloaded the save. When I mouse over the zero shields, it has a +100% shield nullification debuff. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. ago. Stellaris. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Hello! I used to be pretty hardcore into this game. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Members Online • Tornagh.